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特效一
很簡單的實現,缺點是會影響點兩下的文字選取功能
完整網頁程式碼
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<!DOCTYPE html> <html> <head> <style type="text/css"> div.clickEffect{ position:fixed; box-sizing:border-box; border-style:solid; border-color:#000000; border-radius:50%; animation:clickEffect 0.4s ease-out; z-index:99999; } @keyframes clickEffect{ 0%{ opacity:1; width:0.5em; height:0.5em; margin:-0.25em; border-width:0.5rem; } 100%{ opacity:0.2; width:15em; height:15em; margin:-7.5em; border-width:0.03rem; } } </style> <script type="text/javascript"> function clickEffect(e){ var d=document.createElement("div"); d.className="clickEffect"; d.style.top=e.clientY+"px";d.style.left=e.clientX+"px"; document.body.appendChild(d); d.addEventListener('animationend',function(){d.parentElement.removeChild(d);}.bind(this)); } document.addEventListener('click',clickEffect); </script> </head> <body> <h1>Mouse Click Animation example</h1> Click around on this page. </body> </html> |
原理
滑鼠點擊產生一個 div 像這樣 <div class="clickEffect">,然後定義 clickEffect 的 CSS 產生動畫效果
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RippleButtons.js
將 ripple.js 放在 </body> 前即可,對連點兩下選取影響很小,而且可以對 <a> 和 <button> 產生波紋特效動畫
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(function(){ "use strict"; var colour = "#4285f4"; var opacity = 0.3; var ripple_within_elements = ['input', 'button', 'a']; var ripple_without_diameter = 50; var overlays = { items: [], get: function(){ var $element; for(var i = 0; i < overlays.items.length; i++){ $element = overlays.items[i]; if($element.transition_phase === false) { $element.transition_phase = 0; return $element; } } $element = document.createElement("div"); $element.style.position = "absolute"; $element.style.opacity = opacity; //$element.style.outline = "10px solid red"; $element.style.pointerEvents = "none"; $element.style.background = "-webkit-radial-gradient(" + colour + " 64%, rgba(0,0,0,0) 65%) no-repeat"; $element.style.background = "radial-gradient(" + colour + " 64%, rgba(0,0,0,0) 65%) no-repeat"; $element.style.transform = "translateZ(0)"; $element.transition_phase = 0; $element.rid = overlays.items.length; $element.next_transition = overlays.next_transition_generator($element); document.body.appendChild($element); overlays.items.push($element); return $element; }, next_transition_generator: function($element){ return function(){ $element.transition_phase++; switch($element.transition_phase){ case 1: $element.style[transition] = "all 0.2s ease-in-out"; $element.style.backgroundSize = $element.ripple_backgroundSize; $element.style.backgroundPosition = $element.ripple_backgroundPosition; setTimeout($element.next_transition, 0.2 * 1000); //now I know transitionend is better but it fires multiple times when multiple properties are animated, so this is simpler code and (imo) worth tiny delays break; case 2: $element.style[transition] = "opacity 0.15s ease-in-out"; $element.style.opacity = 0; setTimeout($element.next_transition, 0.15 * 1000); break; case 3: overlays.recycle($element); break; } }; }, recycle: function($element){ $element.style.display = "none"; $element.style[transition] = "none"; if($element.timer) clearTimeout($element.timer); $element.transition_phase = false; } }; var transition = function(){ var i, el = document.createElement('div'), transitions = { 'WebkitTransition':'webkitTransition', 'transition':'transition', 'OTransition':'otransition', 'MozTransition':'transition' }; for (i in transitions) { if (transitions.hasOwnProperty(i) && el.style[i] !== undefined) { return transitions[i]; } } }(); var click = function(event){ var $element = overlays.get(), touch, x, y; touch = event.touches ? event.touches[0] : event; $element.style[transition] = "none"; $element.style.backgroundSize = "3px 3px"; $element.style.opacity = opacity; if(ripple_within_elements.indexOf(touch.target.nodeName.toLowerCase()) > -1) { x = touch.offsetX; y = touch.offsetY; var dimensions = touch.target.getBoundingClientRect(); if(!x || !y){ x = (touch.clientX || touch.x) - dimensions.left; y = (touch.clientY || touch.y) - dimensions.top; } $element.style.backgroundPosition = x + "px " + y + "px"; $element.style.width = dimensions.width + "px"; $element.style.height = dimensions.height + "px"; $element.style.left = (dimensions.left) + "px"; $element.style.top = (dimensions.top + document.body.scrollTop + document.documentElement.scrollTop) + "px"; var computed_style = window.getComputedStyle(event.target); for (var key in computed_style) { if (key.toString().indexOf("adius") > -1) { if(computed_style[key]) { $element.style[key] = computed_style[key]; } } else if(parseInt(key, 10).toString() === key && computed_style[key].indexOf("adius") > -1){ $element.style[computed_style[key]] = computed_style[computed_style[key]]; } } $element.style.backgroundPosition = x + "px " + y + "px"; $element.ripple_backgroundPosition = (x - dimensions.width) + "px " + (y - dimensions.width) + "px"; $element.ripple_backgroundSize = (dimensions.width * 2) + "px " + (dimensions.width * 2) + "px"; } else { //click was outside of ripple element x = touch.clientX || touch.x || touch.pageX; y = touch.clientY || touch.y || touch.pageY; $element.style.borderRadius = "0px"; $element.style.left = (x - ripple_without_diameter / 2) + "px"; $element.style.top = (document.body.scrollTop + document.documentElement.scrollTop + y - ripple_without_diameter / 2) + "px"; $element.ripple_backgroundSize = ripple_without_diameter + "px " + ripple_without_diameter + "px"; $element.style.width = ripple_without_diameter + "px"; $element.style.height = ripple_without_diameter + "px"; $element.style.backgroundPosition = "center center"; $element.ripple_backgroundPosition = "center center"; $element.ripple_backgroundSize = ripple_without_diameter + "px " + ripple_without_diameter + "px"; } $element.ripple_x = x; $element.ripple_y = y; $element.style.display = "block"; setTimeout($element.next_transition, 20); }; if('ontouchstart' in window || 'onmsgesturechange' in window){ document.addEventListener("touchstart", click, false); } else { document.addEventListener("click", click, false); } }()); |
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Anime.js Fireworks canvas
煙火特效,非常華麗,放在比較輕鬆、生活類的網頁很適合
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<!DOCTYPE html> <html lang='en' class=''> <head> <meta charset='UTF-8'> <title>CodePen Demo</title> </head> <body> <canvas class="fireworks" style="left: 0; pointer-events: none; position: fixed; top: 0;"></canvas> <script src="https://cpwebassets.codepen.io/assets/common/stopExecutionOnTimeout-2c7831bb44f98c1391d6a4ffda0e1fd302503391ca806e7fcc7b9b87197aec26.js"></script> <script src="https://codepen.io/juliangarnier/pen/yMLaRG.js"></script> <script> window.human = false; var canvasEl = document.querySelector('.fireworks'); var ctx = canvasEl.getContext('2d'); var numberOfParticules = 30; var pointerX = 0; var pointerY = 0; var tap = 'ontouchstart' in window || navigator.msMaxTouchPoints ? 'touchstart' : 'mousedown'; var colors = ['#FF1461', '#18FF92', '#5A87FF', '#FBF38C']; function setCanvasSize() { canvasEl.width = window.innerWidth * 2; canvasEl.height = window.innerHeight * 2; canvasEl.style.width = window.innerWidth + 'px'; canvasEl.style.height = window.innerHeight + 'px'; canvasEl.getContext('2d').scale(2, 2); } function updateCoords(e) { pointerX = e.clientX || e.touches[0].clientX; pointerY = e.clientY || e.touches[0].clientY; } function setParticuleDirection(p) { var angle = anime.random(0, 360) * Math.PI / 180; var value = anime.random(50, 180); var radius = [-1, 1][anime.random(0, 1)] * value; return { x: p.x + radius * Math.cos(angle), y: p.y + radius * Math.sin(angle) }; } function createParticule(x, y) { var p = {}; p.x = x; p.y = y; p.color = colors[anime.random(0, colors.length - 1)]; p.radius = anime.random(16, 32); p.endPos = setParticuleDirection(p); p.draw = function () { ctx.beginPath(); ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, true); ctx.fillStyle = p.color; ctx.fill(); }; return p; } function createCircle(x, y) { var p = {}; p.x = x; p.y = y; p.color = '#FFF'; p.radius = 0.1; p.alpha = .5; p.lineWidth = 6; p.draw = function () { ctx.globalAlpha = p.alpha; ctx.beginPath(); ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, true); ctx.lineWidth = p.lineWidth; ctx.strokeStyle = p.color; ctx.stroke(); ctx.globalAlpha = 1; }; return p; } function renderParticule(anim) { for (var i = 0; i < anim.animatables.length; i++) {if (window.CP.shouldStopExecution(0)) break; anim.animatables[i].target.draw(); }window.CP.exitedLoop(0); } function animateParticules(x, y) { var circle = createCircle(x, y); var particules = []; for (var i = 0; i < numberOfParticules; i++) {if (window.CP.shouldStopExecution(1)) break; particules.push(createParticule(x, y)); }window.CP.exitedLoop(1); anime.timeline().add({ targets: particules, x: function (p) {return p.endPos.x;}, y: function (p) {return p.endPos.y;}, radius: 0.1, duration: anime.random(1200, 1800), easing: 'easeOutExpo', update: renderParticule }). add({ targets: circle, radius: anime.random(80, 160), lineWidth: 0, alpha: { value: 0, easing: 'linear', duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: 'easeOutExpo', update: renderParticule, offset: 0 }); } var render = anime({ duration: Infinity, update: function () { ctx.clearRect(0, 0, canvasEl.width, canvasEl.height); } }); document.addEventListener(tap, function (e) { window.human = true; render.play(); updateCoords(e); animateParticules(pointerX, pointerY); }, false); var centerX = window.innerWidth / 2; var centerY = window.innerHeight / 2; function autoClick() { if (window.human) return; animateParticules( anime.random(centerX - 50, centerX + 50), anime.random(centerY - 50, centerY + 50)); anime({ duration: 200 }).finished.then(autoClick); } // autoClick(); setCanvasSize(); window.addEventListener('resize', setCanvasSize, false); </script> </body> </html> |
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結論
放在工作的網頁,一整天都有點擊特效還是無法使用,最後全都移除了 🤣🤣🤣
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